

Inferno Blast and Strike of Perfect Clarity just deal extra damage, which isn't really the problem that a high level martial adept needs to solve. Mountain Tombstone Strike (Stone Dragon) can be nice, but requires you or the target being on the ground. War Master's Charge (White Raven) - if you are party based only - your entire party charges, does extra damage. Tornado Throw (Setting Sun) - Move and Throw a lot.įive Shadow Creeping Ice Enervation Strike (Shadow Hand) - The name is cool enough to justify it.
#3.5 warblade maneuvers list full#
Time Stands Still (Diamond Mind) - Take 2 Full Attacks Strike of Righteous (Devoted Spirit) - Heal on hit Your hit dice would be 6 d10s and 14 d8s.Nitpick: 6 d12s, not d10s.Īs for the question of what the best 9th level maneuvers are: WB 6/SS 14 would get 3rd-level WB maneuvers and 9th-level SS maneuvers, though. Note that you have to have at least one maneuver in the discipline already, so if a Warblade wants to take Martial Spirit he would need to use Martial Study to pick up a Devoted Spirit maneuver first. So any stance your SS 9/WB 5/CR 1/Mo9 5 takes with Martial Stance would have an IL of 20. Your IL is going to be equal to your levels in all martial adept classes + 1/2 all other levels. You can also take Martial Stance to take any stance for which you meet the prerequisites, regardless of class.

So a Warblade with an IL of 2 could take Foehammer with Martial Study this way. However, if you take it after you take levels in a martial adept class it simply becomes a new maneuver known for that class, although you can not swap it out at higher levels like other maneuvers known. Note that if you take it before you take levels in a martial adept class, your IL for the maneuver becomes 1/2 your CL and you do not get a recovery method. The save is Strength-based, though, so it's much better for THF Warblades than for a Dex-focused Swordsage.įrom best to worst, it's probably Time Stands Still, Feral Death Blow, Tornado Throw, Mountain Tombstone Strike, Five-Shadow Creeping Ice Enervation Strike, and then Inferno Blast.Ĭould I also use Martial Study to take Devoted Spirit maneuvers/stances like Rallying Strike and Tide of Chaos, or is it restricted between what I know from swordsage and warblade?You can use Martial Study to take any maneuver for which you meet the prerequisites, regardless of class. It's a save-or-die, and if they make the save they take an extra 20d6 over your normal attack damage. Immunity to ability damage and/or lack of a Con score are both common at high levels, though, and there's a chance that this maneuver won't actually do much.įeral Death Blow requires a skill check to function, but if you've been investing in the Jump-based Tiger Claw stuff (which you should be doing, because they're great), you won't be failing. The average CR 20 dragon will lose 105 HP from this. Mountain Tombstone Strike's 2d6 Constitution damage results in an average HP reduction of 3.5 per HD, which doesn't look like much but can actually be pretty solid. Much of the time you'll just be dealing +15d6 damage, which looks like a lot but averages to 53. Tornado Throw has an arbitrarily high damage potential (capped only by your speed), but the damage won't be too impressive if you don't have many reliable speed increases.įive-Shadow Creeping Ice Enervation Strike has the coolest name, but the effects are semi-random and there's a Fortitude save to resist the rider effects.

It can get scary if you combine it with Inferno Blade, Assassin's Stance, and the Craven feat, because then you're adding 5d6+40 to all of your attacks. Time Stands Still is pretty darn good, but only if you invest some other build resources into full attacks. Inferno Blast is reflex half, and fire resistance/immunity is common enough at that level that you shouldn't use attacks that deal only fire damage. And which is the best 9th level swordsage maneuver in your opinion?Oh man, that's a tough choice.
